AI Insights · Timothy · July 2024
Top 5 3D Cartoon Games in South America Q2 2024
An overview of the performance of the top 5 3D cartoon games in South America for Q2 2024, highlighting trends in downloads, revenue, and active users.
The second quarter of 2024 saw notable performances among the top 3D cartoon games in South America. Here’s a detailed look at the trends for the top 5 apps, based on data from Sensor Tower.
Squad Busters by Supercell saw a remarkable surge in activity following its release on May 29, 2024. Weekly downloads peaked at approximately 5.4M in the week of May 27, followed by a decline to about 351K by the end of June. Weekly revenue climbed significantly, starting at around $941 in early May and reaching a peak of approximately $220.8K in the week of June 3. Weekly active users also mirrored this trend, starting with 10.2K in late April and soaring to about 3.4M by the end of May, before stabilizing at just under 1M by late June.
Subway Surfers by Sybo Games ApS maintained a consistent performance throughout the quarter. Weekly downloads fluctuated, with a notable peak of around 765K in the week of May 20, and ending the quarter at approximately 654K. Revenue remained relatively stable, averaging around $3.6K to $4.7K weekly. Active users displayed a slight downward trend, starting from about 16.9M in early April to 14.2M by the end of June.
Stumble Guys from Scopely, Inc. experienced steady engagement throughout the quarter. Weekly downloads varied, peaking at approximately 727K in late May, and closing the quarter at around 693K. Revenue saw minor fluctuations, ranging from $59.4K to $95.5K. Active users remained strong, starting at about 1.7M in early April and ending at 1.8M by late June.
Brawl Stars, another hit from Supercell, demonstrated consistent performance metrics. Weekly downloads were steady, ranging from around 316K to 466K. Revenue showed some fluctuations, peaking at approximately $818.3K in late April and stabilizing around $578K by the end of June. Active user numbers were robust, starting at about 10.2M in early April and increasing to approximately 12.4M by the end of June.
My Perfect Hotel by SayGames LTD also showed notable performance. Weekly downloads varied between 260K and 419K, peaking in late May. Revenue remained steady, ranging from about $2.6K to $4.6K. Active users started at approximately 988K in early April and ended the quarter at around 857K.
For more detailed insights and data, visit Sensor Tower.